Titillating Translation Tooling
Hi all!
I had a lot of fun this month working on a translation tool. One could argue that I should concentrate on the game itself but the software is such a robust long-term investment that I couldn't resist. With it, I can do an initial translation of all the game content, as well as anything else like the Steam store page. The translations come from a commercial product that should meet Valve's requirements for AI-generated content.
There is some fine-tuning to be done as well as unit tests, but with Godot's robust localisation services and this software, I should be easily placed to localise the game with an initial round of translation, followed by a public repository so people can edit it as they see fit. I don't have a lot of text to translate it turns out, so translations will be done on the fly as I need them.
I also explored the concept of an automated short video poster and have an architecture in mind. More work is needed obviously but its a good start.
Moving back to the game now, I have learnt about the Game Development World Championship (GWDC). I am small-fry in comparison to the other participants, but I will be submitting the game nonetheless. This will encourage me to get a working demo done by the end of December but it will also make me think more about grants and competitions like this one.. The minimum list of things I will need to get done by that point are:
- Finished basic AI
- Win conditions
- A main menu
- A game menu
Bonus items would be
- A feedback system (e.g. an in-game form to write to a Google sheet)
- A decent tutorial system (it would be more for the steam visibility but can't hurt as far as the comp goes)
Things I got done this month
- Finished loading/saving game state
- Learnt Godot's localisation feature
- Created a tool to automate translations
- Played around with a POC for a short video posting solution
Things I want to do in November
Development
- Get the AI to do all the basic functionality of the game (it currently just moves and builds buildings)
- Attack (or not attack)
- Recruit dice
Bonus
- Basic win conditions for the game
- Have the AI be able to do it
- Have the current player win state stored (to remove players that have lost)
- Have the AI be able to do it
- Implement the ability to create an army
- Have the AI be able to do it
- Get automated builds working again (was implemented for the old version)
- Include ingesting translation files from a different git repository
Diehexegy
Hex cell map strategy game where your armies are dice!
Status | In development |
Author | aebersoft |
Genre | Strategy |
Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- Back to basicsJun 02, 2024
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Probable probabilitiesNov 30, 2023
- Back from the backend (ish)Oct 01, 2023
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