Merry Christmas and a happy Tech Spike


Hello all!

It was a busy Christmas from a family point of view but I still had a pretty productive month from the GameDev point of view.  Most importantly, I have submitted Diehexegy to the GDWC! I do not foresee any wins but the original intention of having a deadline to have some form of playable build was effective. Having to make a demo made me think about the player's point of view and resulted in loads of tweaks to the UI and general experience.

Moving on, I have a list of Tech Debt items that have been building up that I want to deal with. Following that I need to get some input mapping for a controller as that is a core need (for the Steam deck and for the Steam page "Controller support" feature. I did not do the main menu in December but I definitely want it done soon to get an actual Demo up and running,

Things I got done this month
  • Players and Ai can "lose" or "win" the game by conquest now 
  • Players and Ai can build new armies
  • Loads of UI and UX QoL items done
  • GDWC submission submitted!

Things I want to do in January

  • Redo the AI scoring system to "normalise" scores
  • Clear up some internal DTO tech debt
  • Main Menu
  • Controller Support

Bonus

  • Implement a new way of winning the game (e.g. take and hold)

Leave a comment

Log in with itch.io to leave a comment.