Probable probabilities
Hello!
Another month rushed by! I was able to achieve all my goals this month which was nice, even though my goals were only two items they kept me fairly busy!
I had to figure out how to calculate dice probabilities which was surprisingly tough! Once the number of dice sides count reach a certain number memory can't handle all the combinations. I found a pretty cool workaround using the count of all the totals. The issue is all this exploratory work took me half of the month! Actually implementing the AI attacking and dice purchase moves took me the other half.
I've also got some tech debt now with the AI move system, I did not plan out how to score each move, so now there is no relation to the different moves so the AI defaults to certain behaviours. I will need to revisit this in January (along with a coordinate bug I have been avoiding). For now though, I am still keen to get a GWDC submission up by the end of the month so I need to get cracking!
Things I got done this month
- AI does attacks now
- AI can recruit dice
Things I want to do in December
- Basic win conditions for the game
- Have the AI be able to do it
- Have the current player win state stored (to remove players that have lost)
- Have the AI be able to do it
- A main menu
- Submit the game to the GWDC!
Bonus
- Implement the ability to create an army
- Have the AI be able to do it
- Make a mailing list
- Get automated builds working again (was implemented for the old version)
- Include ingesting translation files from a different git repository
Diehexegy
Hex cell map strategy game where your armies are dice!
Status | In development |
Author | aebersoft |
Genre | Strategy |
Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- Back to basicsJun 02, 2024
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Titillating Translation ToolingNov 01, 2023
- Back from the backend (ish)Oct 01, 2023
Leave a comment
Log in with itch.io to leave a comment.