Back to basics
Hi all,
The 3D printer rut continued into May but I am just as keen to get back into this. I've been working on the tutorial system to increase its capability which is a bit of a dull piece of work, I am definitely at the stage where the last 20% of the work is taking up 80% of the time. This is ok though as it is an opportunity to practice persistence and is a sign that the game is getting close to the playtesting stage.
I will finish some of the tutorial systems first this month and then look at the next stage of quality of life change. Potentially I will just run a playtest with friends, but who knows?
I am keen to work on the content too (unique win conditions) but I am conscious that these backend systems need to be fully operational.
Things I want to achieve in June:
- Essentially finish the Tutorial System (though it will no doubt need to be extended somewhat)
- Find one quality of life item to make
- Playtest with a friend (before playtesting with randoms)
Diehexegy
Hex cell map strategy game where your armies are dice!
Status | In development |
Author | aebersoft |
Genre | Strategy |
Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Probable probabilitiesNov 30, 2023
- Titillating Translation ToolingNov 01, 2023
- Back from the backend (ish)Oct 01, 2023
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