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Devlog
Back to basics
June 02, 2024
by
aebersoft
Hi all, The 3D printer rut continued into May but I am just as keen to get back into this. I've been working on the tutorial system to increase its capability which is a bit of a dull piece of work, I...
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May I go forth
May 01, 2024
by
aebersoft
Hi all, April was a tough month gamedev wise but for positive reasons. I got a 3D printer..... And as a father of 3 with limited personal time I ended up spending most of my spare time using it. The g...
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Loading success
April 01, 2024
by
aebersoft
Hi all, Time flies when you are having fun. This past month is the first time I have been able to finish all the goals I had set for myself. This was a mix of better estimation beforehand as well as b...
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Throwing shade(rs) on tutorials
March 01, 2024
by
aebersoft
Hi all! Feb flew by as all months do but work continues. I have been consistently chipping away at the game and worked all month on the tutorial system. Unfortunately, there is lots more to do but onc...
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Onwards to playtesting
January 31, 2024
by
aebersoft
Hello all! January was a good month for my work on the game. I have started the year aiming to work on the day 7 hours a week. 1 hour a day is the main goal but doing it weekly allows me to take days...
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Merry Christmas and a happy Tech Spike
December 31, 2023
by
aebersoft
Hello all! It was a busy Christmas from a family point of view but I still had a pretty productive month from the GameDev point of view. Most importantly, I have submitted Diehexegy to the GDWC! I do...
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Probable probabilities
November 30, 2023
by
aebersoft
Hello! Another month rushed by! I was able to achieve all my goals this month which was nice, even though my goals were only two items they kept me fairly busy! I had to figure out how to calculate di...
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Titillating Translation Tooling
November 01, 2023
by
aebersoft
Hi all! I had a lot of fun this month working on a translation tool. One could argue that I should concentrate on the game itself but the software is such a robust long-term investment that I couldn't...
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Back from the backend (ish)
October 01, 2023
by
aebersoft
Hello! Another month rolls on, and some more goals get ticked off. I am happy with this month, I was able to take it (relatively) easy but still get some important work done. I am very proud of the lo...
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It's Ai-live!
September 01, 2023
by
aebersoft
Hi all, A massive month of work! I am pretty impressed with what I achieved this month! I even nearly finished all my goals. As usual, I procrastinated on remaking the trailers, I did the Steam page b...
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Life with a Steam page
August 01, 2023
by
aebersoft
Hi all, Another successful month development-wise, though classically it was a touch short of my intended goals, but I am getting better at creating objectives. Marketing wise it was a bit of a bummer...
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Steaming forward after steam page
July 02, 2023
by
aebersoft
Hi all, I am proud to write that I have published my coming soon Steam page. It was quite a journey to get it up, but I got there in the end! Still, some tweaking to do but that will get done too. I a...
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Riding that refactoring high
May 31, 2023
by
aebersoft
Hello! What a month it has been! I have done nearly 60 hours of work on the game over the month and have much to show. As expected I did not implement all the current features of single-player but got...
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Turns out you don't ship a prototype, the refactoring
May 01, 2023
by
aebersoft
Hi all, A ton of work this month! But not what people were expecting. I spent a good three hours restructuring git and solution setup to get some branches going. I also got the build server to use som...
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Even commissioning art is hard
April 01, 2023
by
aebersoft
Hi all, March few past! (in lieu of marching past). Lots of work chipped away at which is really enjoyable. Alas, my second attempt at commissioning art failed (almost catastrophically). My fiver arti...
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Onwards and fowards
March 01, 2023
by
aebersoft
Hi all, February was productive but my steam page still feels ages away. I had to part ways with the artist as I believe his workload was too high and the work was not progressing. No hard feelings as...
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Playtesting is dopamine
February 04, 2023
by
aebersoft
#devlog
Hi all, And that is January done, I missed my 1st of the month dev log, my apologies. I've set a reminder in my to-do app instead of just trying to remember. My youngest child (7 months) is in hospita...
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Merry Devness and a happy new bug!
January 01, 2023
by
aebersoft
Hi all, And thus we enter 2023. I am very proud of myself for the progress made in 2022. As for December, well art is still delayed which is holding up a whole bunch of stuff. I also avoided my first...
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Dev man the business man
December 01, 2022
by
aebersoft
#devlog
Hi All, The first month where I have not achieved the majority of my goals! It is not a huge deal as I usually overcommit myself. Additionally, the first week was spent fixing a bunch of bugs from las...
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Automation is king. Also art
November 01, 2022
by
aebersoft
Hi all, October was a reasonably productive month. I smashed out a Jenkins server and can now automatically Build the game in as many export profiles as I want Upload the game to itch Build the game s...
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When you identify as a die
September 30, 2022
by
aebersoft
Hi all, That month flew past! But good news! I was able to achieve a fair bit. Dice are now their own thing as opposed to just a counter. They have their own health and experience levels which change...
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On Multiplayer and Dice
September 01, 2022
by
aebersoft
Hi all, It has been a very productive (for me anyway) month. The basics of multiplayer are all but done (I am still working on the game over step) and the basic UI rework has been done. UI Things that...
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Not dead, just in the backend
August 01, 2022
by
aebersoft
Hi all, I made some nice changes in the UI (and I am excited about where it led me) before I started thinking and tinkering with multiplayer. The little research I did (aka www.reddit.com/r/gamedev) m...
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Prototype successful
June 23, 2022
by
aebersoft
#prototype
Hi all, After posting this prototype to a few places (friends, discord and reddit) the feedback I have received is generally positive. I needed to know "is this concept worthwhile". I was pretty sure...
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