Turns out you don't ship a prototype, the refactoring
Hi all,
A ton of work this month! But not what people were expecting. I spent a good three hours restructuring git and solution setup to get some branches going. I also got the build server to use some of these new branches. I was super happy with my work so I started looking at the structure of the code itself. I had always tried to do some restructuring as I refactored but my code has been so interdependent it has been really hard. I would make one change and then spend hours making it fit in.
Working on these restructures made a little whisper that has always been there turned into a full voice. It was time to seriously refactor the project. And when I started, I quickly realised it wasn't a refactor, it was a total rebuild.
This sounds bad but I am actually pretty happy about it. Why?
- I can use a new architecture model. This will be its own discussion/blog/video, but it is loosely based on the Clean Architecture model
- I can use Godot 4! This was the biggest whisper, the longer I waited, the harder it would be to move the project
- The code is soooooooooo much better. The tight coupling was really hampering me. This new model feels a little weird, but it also makes sense and makes changes incredibly easy to make, features easy to implement, and bugs easier to track down
- It allows more unit tests. I found some Godot unit test addons which are waiting on Godot 4 versions, but now I can test logic in classic NUnit tests. The benefits of this are immediate, no feature gets in without unit tests.
- I am re-invigorated. I was always going to finish this project, but that oomph of working on something new is really nice
So that's what I have been working on! It will add a few months to the timeline but it is worth it, it might even make things easier down the road so really I've done myself a favour.
Ironically, my steam art is done! And I had a few logos made as well. Funnily it happened at the same time as I decided on the rebuild. I'm 80% happy with the result, but it's still really good.
Things I want to get done in May
- The main goal is to get singleplayer up to the same feature level as it is now, it will probably take more than a month but that's the objective currently. I am aiming for a Steam page before 1 July and there is a ton to do!
- The bonus goal is to follow more game dev people on Twitter, to help spread the Steam page launch in July. I currently follow 496 accounts and am followed by 201 accounts
Diehexegy
Hex cell map strategy game where your armies are dice!
Status | In development |
Author | aebersoft |
Genre | Strategy |
Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- Back to basicsJun 02, 2024
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Probable probabilitiesNov 30, 2023
- Titillating Translation ToolingNov 01, 2023
- Back from the backend (ish)Oct 01, 2023
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