Dev man the business man
Diehexegy » Devlog
Hi All,
The first month where I have not achieved the majority of my goals! It is not a huge deal as I usually overcommit myself. Additionally, the first week was spent fixing a bunch of bugs from last month's AI work (dammit past me). This is critical for any playtesting I will do and for a good first impression. I've also done a bunch of business admin as well as commissioned the art for the capsule and social media. The business admin and art took much longer than I anticipated.
The things I achieved in November:
Code:
- AI bugfixes and improvements (the AI makes some sensible moves now. LOADS more work to get it to an acceptable level of intelligence but all the infrastructure is there)
- Multiplayer QOL work (you can have a display name now and I am working on a password for private servers)
- Single player tweaks
Business:
- Formed a company
- Registered its name and domains
- Organised bank accounts
Art:
- Commissioned the capsule and social media art.
Things I will achieve in December:
Being a shorter month due to Christmas, I have decided to continue November's work. That is set up all my socials as well as the store pages. I will also get the playtesting done and publish the itch page.
Files
diehexergy-win.zip 17 MB
Version 0.0.1 Nov 14, 2022
Diehexegy
Hex cell map strategy game where your armies are dice!
Status | In development |
Author | aebersoft |
Genre | Strategy |
Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- Back to basicsJun 02, 2024
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Probable probabilitiesNov 30, 2023
- Titillating Translation ToolingNov 01, 2023
- Back from the backend (ish)Oct 01, 2023
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