Life with a Steam page
Hi all,
Another successful month development-wise, though classically it was a touch short of my intended goals, but I am getting better at creating objectives.
Marketing wise it was a bit of a bummer, but not a surprising one. HowToMarketAGame.com has a number of benchmarks that somewhat measure a successful Steam page launch. It seems that the minimum expected wishlists received in the first two weeks is 100. I unfortunately only managed about 33, and that was with a moderate Twitter funnel so expect about 10 or so of them are fellow game devs. Also, the wishlists per day have stabilised at about 1 a day. Again this is not a high number.
But let's be realistic, I am a solo dev and this is my first game. I did not put a ton of time into the store page (including the trailer and screenshots), the UI is still basic and the game is not at a stage where I can demonstrate a lot of features (because of the rebuild, but 0 regret as that was the best decision of this journey). I could have waited to publish the store page but I have already kicked this can down the road multiple times, so I set myself a hard date and just went for it.
There is always a silver lining though. With a relatively low uptake, I was able to make the decision to remove multiplayer as a release feature. I will put in the code design to have it implemented later, this means I can concentrate on a positive single-player experience and release day will be a lot less stressful
Things I actually accomplished:
- Dice have health and experience that change with battles
- Battles are actually implemented (though the dice don't look like they roll yet, the number just appears)
- Dice rolls have modifiers, currently only based on health and experience but the groundwork is there to extend it
- The store page is translated into every language possible via the Steam UI, and I have templates and scripts available to easily change it
- I have a Tik Tok and Instagram presence
Things I want to get done in August
Primary
Development:
- Finish the Dice features (nearly done)
- Dice show as 'rolling'
- Movement limitations
- POC of a new AI design
Marketing:
- Create a YouTube Shorts account
- Update the trailer with the dice feature
- Post on TikTok/Insta/shorts about the dice feature
Diehexegy
Hex cell map strategy game where your armies are dice!
Status | In development |
Author | aebersoft |
Genre | Strategy |
Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- Back to basicsJun 02, 2024
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Probable probabilitiesNov 30, 2023
- Titillating Translation ToolingNov 01, 2023
- Back from the backend (ish)Oct 01, 2023
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