Merry Devness and a happy new bug!
Diehexegy » Devlog
Hi all,
And thus we enter 2023. I am very proud of myself for the progress made in 2022.
As for December, well art is still delayed which is holding up a whole bunch of stuff. I also avoided my first playtest. I kept thinking of new things to add or things to fix/make better and the month got away from me.
That being said, lots of things got achieved.
Things I achieved in December:
Code
- Reset the base resolution of the game so it would expand a bit better
- Added some UI improvements
- Added fog of war and exploration! (including in MP).
- Port forwarded my router to my game server!
- Logging and config files on the game server!
- Display names appear on hover of city and player
- You can have private mp games now!
- Proper logging on the game server, and proper error handling too
- Very light testing of MP over the internet
- Started work on a "live" feed of MP moves. Currently, MP is just one big update, but I am working towards you being able to see each other's moves.
Other
- Worked with the artist towards art assets for socials
- Found a composer for the trailer music (though I am procrastinating about making the trailer...)
- Started the steam page (whoa it's a big job).
- Started prepping the marketing work.
- Tasks lists
- CRM
- Social accounts
Things I will achieve in January:
- I want to finish my first iteration of the "live" feed of MP moves. It will prove the concept and allow a quick iteration of all moves.
- I desperately want to get the first playtest done. I feel it is a big mental bottleneck for me
- I want to get the art sorted so I can publish my pages and update all the socials
- I want a Linux job ready in my build server
- I want to incorporate Steam in my build server (i.e. upload Alphas to Steam).
I think the code component for this month should be done soon. It'll be build server stuff, playtesting and trailer making for the rest of the month.
Files
diehexergy-win.zip 17 MB
Version 0.0.1 Dec 31, 2022
Diehexegy
Hex cell map strategy game where your armies are dice!
Status | In development |
Author | aebersoft |
Genre | Strategy |
Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- Back to basicsJun 02, 2024
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Probable probabilitiesNov 30, 2023
- Titillating Translation ToolingNov 01, 2023
- Back from the backend (ish)Oct 01, 2023
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