Automation is king. Also art


Hi all,

October was a reasonably productive month. I smashed out a Jenkins server and can now automatically

  • Build the game in as many export profiles as I want
  • Upload the game to itch
  • Build the game server
  • Deploy the game server to a local box I have set up.

This was a lot of frustration but the satisfaction of achieving this and running the jobs is so huge. 

Code wise I did a lot of small bits and pieces that made the overall feel a lot nicer. I also completely reworked how the AI works so I can easily construct new ai behaviors. I also think there might be a framework here to build something more universal for other games. This was also pretty long.

Art-wise I tried to draw my own. And although I knew I COULD achieve SOMETHING, it was never going to be of great quality and would really take me too long. So while trying to draw I kept looking for asset packs. I finally found some that are nearly perfect and have implemented most of the game with them. There are some assets missing but the packs I bought had guides on how to draw in that style as well as color choices etc which is pretty cool. The packs are from https://stevencolling.itch.io/

What's next:

By the end of this month I intend to:

  • Have my first playtest session with a friend of mine
  • Have a steam page up
  • Publish the game's itch page
  • Create/Update facebook page
  • Update youtube channel

These goals have some tasks attached to them which is a considerable amount of work

  • Quality of life (QOL) coding for a good playtest experience
  • Multiplayer QOL coding
  • Steam capsule art
  • Trailer
  • All the business admin (structure, accounts, legal advice etc)

Files

diehexergy-win.zip 17 MB
Version 0.0.1 Nov 01, 2022

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