Steaming forward after steam page
Diehexegy » Devlog
Hi all,
I am proud to write that I have published my coming soon Steam page. It was quite a journey to get it up, but I got there in the end! Still, some tweaking to do but that will get done too. I am excited to be able to move forward with development.
I am also proud that I met most of my objectives for the month! There was some reasonable code work too to get the assets for the screen page which made me happy. Also, I am super stoked that the UI has improved as has the art.
Things I didn't do as well as I wanted were
- Having more social accounts ready for the publication day
- Having more store page languages ready for the publication day
But I learnt a ton so it was a really positive month.
Things I want to get done in July
Primary
Marketing:
- More languages for the Steam page
- Tiktok, YoutubeShorts and Instagram accounts and initial posts
Development:
I want to get the single-player state up to the minimum standard. This month's priorities are:
- All things Dice, buying, fighting, experiences and health
- Army movement limitations
Bonus
Marketing:
- A proof of concept of a self-hosted application to post automatically post to TikTok, Instagram and youtube shorts
Development:
- A proof of concept for the AI of this new version as that will be the next big hurdle
Diehexegy
Hex cell map strategy game where your armies are dice!
Status | In development |
Author | aebersoft |
Genre | Strategy |
Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- Back to basicsJun 02, 2024
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Probable probabilitiesNov 30, 2023
- Titillating Translation ToolingNov 01, 2023
- Back from the backend (ish)Oct 01, 2023
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