Prototype successful
Diehexegy » Devlog
Hi all,
After posting this prototype to a few places (friends, discord and reddit) the feedback I have received is generally positive. I needed to know "is this concept worthwhile". I was pretty sure the answer was yes, but I am biased and wanted an outside perspective.
I only had a bit of feedback but I am taking that as a win. You can see the discussions here https://www.reddit.com/r/DestroyMyGame/comments/vhb3lm/critique_my_prototype_die...
I've learnt the following:
- Demo videos are just as important as trailer videos in a way. I made a 2 minute video and people on average only watched 30 seconds of it.
- There isn't going to be a ton of people who will try a prototype, I probably had 6 people look? I don't even think many played the game itself
The next step is an earlier-than-expected UI rework as that was mentioned the most. I am not going too deep into the UI, but making some simple changes that should improve the quality of life
Diehexegy
Hex cell map strategy game where your armies are dice!
Status | In development |
Author | aebersoft |
Genre | Strategy |
Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- Back to basicsJun 02, 2024
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Probable probabilitiesNov 30, 2023
- Titillating Translation ToolingNov 01, 2023
- Back from the backend (ish)Oct 01, 2023
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