Prototype successful
Diehexegy » Devlog
Hi all,
After posting this prototype to a few places (friends, discord and reddit) the feedback I have received is generally positive. I needed to know "is this concept worthwhile". I was pretty sure the answer was yes, but I am biased and wanted an outside perspective.
I only had a bit of feedback but I am taking that as a win. You can see the discussions here https://www.reddit.com/r/DestroyMyGame/comments/vhb3lm/critique_my_prototype_die...
I've learnt the following:
- Demo videos are just as important as trailer videos in a way. I made a 2 minute video and people on average only watched 30 seconds of it.
- There isn't going to be a ton of people who will try a prototype, I probably had 6 people look? I don't even think many played the game itself
The next step is an earlier-than-expected UI rework as that was mentioned the most. I am not going too deep into the UI, but making some simple changes that should improve the quality of life
Diehexegy
Hex cell map strategy game where your armies are dice!
| Status | In development |
| Author | aebersoft |
| Genre | Strategy |
| Tags | Hex Based, Turn-based, Turn-based Strategy, upgrades |
More posts
- Back to basicsJun 02, 2024
- May I go forthMay 01, 2024
- Loading successApr 01, 2024
- Throwing shade(rs) on tutorialsMar 01, 2024
- Onwards to playtestingJan 31, 2024
- Merry Christmas and a happy Tech SpikeDec 31, 2023
- Probable probabilitiesNov 30, 2023
- Titillating Translation ToolingNov 01, 2023
- Back from the backend (ish)Oct 01, 2023
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